Saturday, February 24, 2007

Twilight Struggle

2-Player game covering the cold war. Whoever causes nuclear war loses so it is a struggle for influence.

Link is to a description of the game for newbies.

There is a Java setup to play this online in wargameroom.com.
One interesting thing about the game, that isn't really related to how it plays, but more to the feel of the game, is it really does remind you of the feeling of the time - at least for me, as I can remember many of the events in the game (mostly the later Mid-War and Late War cards), but even the ones that happened before I was around remind one of famous events in the Cold War. Most things you can think of are there - there's the Space Race, Khruschev's "We Will Bury You", Reagan's "Evil Empire", Iran-Contra, Allende, etc. Most of the major events of the Cold War seem to be encapsulated into a card in the game - and that is very interesting. Also, the logic of the game FEELS like what the cold war felt like - the "domino" theory of geopolitics is definitely in the game, as to expand, you need to have at least a presence in a country, but once a country is controlled by your opponent, it's much more difficult to gain a foothold in the normal course of play - events change this, but even those tend to depend on having a presence (not always though - and those are powerful events).
Interview with game designers.

FunAgain Games - under $50. Also has a great review.